tldr videogame curation
melbourne, australia

Looks great and has cool ideas, but overall its lack of depth and challenge left me pretty unengaged. Combat is kinda fun but somehow not particularly satisfying. Fans of the franchise will enjoy it.

Well put-together and crazy addictive autobattler slot machine. Obviously hugely RNG dependent, but fun enough to keep coming back.

Deckbuilding roguelite escape room ARG. An inspiring masterpiece & wonderfully executed ode to card/videogames. If you’re into that kind of thing, it’s a must play. So, so impressive. Mullins is nuts.

Arkane Lyon being laser focused & showing a broader audience what immersive sims can feel like. Aesthetic, feel, mapdesign & VA are all top-notch. I just wish the ‘solution’ wasn’t so prescribed.

The genre-defining browser classic comes to Steam, bringing all its apocalyptic Grandma madness along with it. If you didn’t dedicate a browser tab to this for thousands of hours, you didn’t live.

Could probably afford to be a little shorter: not as many options as I would’ve liked, yet it takes a while to get through. Great VO and cool story - not exactly the game I expected, but still good.

Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.

Unbelievably cool. Vibrant, evocative and just dripping in style. Seeing the dystopian Māori culture in a game was cool enough, but the exploration of disaffection and other themes is *chef’s kiss*.

A tight, stylised & skilful first person s̶h̶o̶o̶t̶e̶r̶ thrower which is as fast as it is gratifying. Combat is awkward at first but soon clicks & feels great. Its relatively short length is spot-on.

Incredibly pretty little isometric puzzler. Never becomes particularly challenging, but the latter sections are a tad tedious. Didn’t expect the heartfelt story. Genuinely hope they make more!