A fantastic potential (but-probably-not) conclusion for the Norse God of War reimagining. Stunning to look at, pretty well written, and driven along by beefy, satisfying combat. A bit on rails and unsurprising at times, but a cool game regardless.
Very clever minimalist puzzler. Relaxing music under a compelling concept carried through a good amount of levels considering it was a gamejam submission.
Ludum Dare is a twice-annual game jam competition founded in 2002. Distinct from the more relaxed ‘Jam’ category, the Compo is classic Ludum Dare: games are created entirely from scratch by one person, in just 48 hours. These are the annual winners of that category.
An atmospherically unique experience with gorgeously disgusting Giger-eque art direction. I almost wish it stuck to walking & puzzles, because everything else just gets in the way. Short but good.
A very arcadey gamejam entry with waves of enemies and online leaderboards - simple, addictive, fun and clever. Can’t help but like the silly, punny title and theme too.
Clever, unique game with lots to like. Core gameplay loop is solid & the unlocks are meaningful. Art, sound and especially music are all fantastic. All quality, but quantity may leave some wanting.
Visually stunning & a good step forward for the Quantic formula: multiple characters and branching narratives. The world is cool, but its thesis is a bit heavy-handed at times.
One of the best games of its generation and a shining example of how to do reboots creatively and exceedingly well. Great characters, story, combat and world. Super ambitious and pulls it all off.
For me, does relatively well to recapture the lightning in a bottle that was Subnautica. Super polished and great to look at. Compelling world to explore, lots to do. Definitely more fun with friends.
Cool game. The very standard openworld affair of passable story, annoying fetch quests and just-fun-enough combat are offset by such insanely fun mobility that for a while, you almost don’t care.