Interesting concept. Hard to get your head around at first, but allows for some cool, satisfying play once you do. That said, ultimately a bit hard to find the fun, at least with any longevity.
Everything I wanted from a monster hunting game on paper, but suffers from less than satisfying movement, particularly over janky world geometry. Needs more content, but could be really good.
Almost impenetrably opaque to begin with, but if you can stick with the overwhelming UI & novel concept, it’s phenomenally creative and impressive. Super expressive, crazy-high skill ceiling. Awesome.
Another wonderful, creative & clever game from a solo dev. An addictive autobattler with tonnes of replayability. Quick to get started, but lots of depth to explore. A must play for fans of the genre.
A lot of Nioh buildcrafting stuff has been simplified, some new stuff has been added. Morale system is clever, forcing further exploration. Combat is very satisfying. Story is passable. Good game.
Cleverly expands on what Obra Dinn did with the genre while painting a gripping story. Doesn’t waste your time or rely on gamey logic. Extremely hard to pull off, but it’s been done wonderfully here.
A peaceful and tactile puzzle game aimed at those who love things neat, tidy & organised. For the most part quite zen & intuitive, but solutions or controls can sometimes be a bit finnicky.
An interesting take from atop the shoulders of Slay the Spire. Not quite as fun and somehow not quite as deep, but relatively addictive and room for lots of variety.
Loses some of the fat of its predecessor, and takes a bunch from DOOM (2016). Undoubtedly fun, but cringey dialogue and characters can sometimes make it a bit hard.
Somewhere between Journey and BOTW, but with a tighter and shorter focus. Great to look at, fun and satisfying to play. Could see it being repetitive and unrewarding for some, but its core is a nice.