As a huge fan of the first Quake, at the time I never quite knew what to make of this. The setting & theme shift was bold but respectable. Sadly this release doesnt have music, which IMO was integral.
An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.
It’s that game you wheel out (after Beat Saber) when you’re demoing VR for someone who’s never tried it. Does what it needs to do.
Decent follow-up to Her Story. Great production, but some of the magic is gone: it’s not as immersive and some of the writing is a struggle. That said, definitely play if you love FMV games.
It’s Skyrim. For its time, raised the bar for the genre. I have many, many fond memories of the hundreds of hours lost to this game. Hugely influential for better or worse.
A lot of the magic of the first one is gone and unfortunately it’s just kind of… uninspiring. For everything it does well, there are two things it doesn’t. Worth a look on sale.
A beautiful love letter to oldschool Zelda et al. Starts off slowish and somewhat opaque (by design), but if you stick with it, the pay-off is pretty good. A wonderful little puzzlebox of a game.
“Best of All-Time” lists are very hard - impossible maybe. So in lieu of being able to commit to what are the best, here are my favourites of all-time. The order is kinda loose, fwiw.
Basically Genshin but sci-fi instead of fantasy, and turn-based instead of realtime combat. The intro tutorial is painful, but push through and it becomes pretty fun. Lock up your wallet.
Tone, visuals, atmosphere and music are back to Diablo’s dark roots. Unfortunately the pacing, activities and uneven design quality (not to mention monetisation) become old pretty quickly. Feels more like a checklist than an epic journey, but it’ll probably be a good game in a year or two.