Very impressive gamejam submission wherein a rhino needs to deliver packages, but isn’t great at slowing down. Starts simple but progressively introduces clever new mechanics. Really cool.
Potentially controversial opinions. Don’t @ me.
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If you have no idea what this is, check the About page, then go poke around. tldr: It’s a website on which I write my brief thoughts about, and give ratings to videogames.
This has been a long time coming, much love to Josh for putting up with me and making this work.
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I was ready to bounce off, intimidated by its depth and pacing, but this game is truly something else. Great writing, VA, world design and more than anything, an obscene level of player agency.
A bit buggy at launch, but an undoubtedly pretty and exceptionally satisfying Vampire Survivors-like. Think it will benefit hugely from updates, adding more build options - but very fun already.
Very clever engineering puzzler. You’ll spend half an hour building a vehicle and its mechanisms trying to pick up a pizza box. Lots of room for creative problem solving and at times very challenging.
Honestly surprising it took as long as it did for this game to happen. Third person, Foddian, Twitch-bait. Not my thing, but it fills a hole in the market and meets expectations. The (since replaced) asset-flip stuff was p bad.
Creatively presented indie platformer with super fast, fluid and rewarding movement. The art direction and animations are unique and very well done. Bosses are great, difficulty spikes a bit oddly.
By all reports not a good PC port, but otherwise an impressive visual feast and surprisingly fun at least for a short period. I never got overly into the franchise, but this does a lot right and is quite charming.