tldr videogame curation
melbourne, australia

Another Minecraft spin-off with, sadly for me, barely any emphasis on creativity. Clearly targeted at children, so it’s hard to come down hard on, but I found it repetitive and unrewarding.

Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.

Beautiful, clever and relaxing puzzler. Not particularly challenging, but not to the point of being dull - lots of diverse mechanics keeps it interesting. Makes more sense on mobile.

A remnant of its time, when games-with-awkward-controls was a big thing. It’s fun though, if you can get into the silliness of it. Challenging but relatively short in a welcome way.

Brimming with the passion of people who clearly love this genre, and made for the people who are underwhelmed by lack of depth in its contemporaries. A bit too intimidating for me, but I respect it.

Super cool concept: asynchronous multiplayer obstacle course roguelike. Relies heavily on its movement, which has been divisive. Would benefit from a bit more content and player choice.

Absolutely love the artstyle and palette of this little Bomberman-like. It adds its own mechanics & flavour, and at times is fun, but generally the story is pretty redundant and overall not amazing.

As a huge fan of the first Quake, at the time I never quite knew what to make of this. The setting & theme shift was bold but respectable. Sadly this release doesnt have music, which IMO was integral.

An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.

It’s that game you wheel out (after Beat Saber) when you’re demoing VR for someone who’s never tried it. Does what it needs to do.