tldr videogame curation
melbourne, australia

Remedy have provided an interesting (and very impressive) look behind the technical curtain of Alan Wake 2 and its engine Northlight in a new blogpost. AW2 has been universally praised for its visual technical achievements (among other things), so it’s great to be able to read about some of the tools and tech they created or utilised.

Fun little game where your mouse cursor is your character and your weapon - swipe around, kill stuff, choose upgrades. Not heaps of metaprogression, and visibility can become a bit of an issue, but the loop is fun, art well-made and it’s fairly priced. I think if it got a few content updates it’d be a cool game to hop back into every now and then.

Nintendo officially announced a live-action film adaptation of The Legend of Zelda. Wes Ball, known for The Maze Runner, will direct, with Nintendo and Sony Pictures to co-finance. Shigeru Miyamoto and Avi Arad, producer of Spider-Man: Into the Spiderverse, lead the production. Miyamoto stated, “It will take time until its completion, but I hope you look forward to seeing it.”

Deckbuilding autobattler roguelite with some realtime combat elements - it’s such a genre-mash that it can be a bit hard to get your head around at first, and ultimately hard to decide if it works. Cool concept, art and atmosphere, but the core combat mechanic won’t be for everyone. The mix of autobattle with realtime interactivity sometimes means you spend more time waiting than calculating your next move. Interesting game though, and decently priced.

Microsoft is teaming up with Inworld AI to create AI tools for Xbox game developers. The new partnership features an AI copilot for crafting characters, scripts and dialogue. Hard to ignore the seemingly tonedeaf or just careless timing; proudly announcing this amid thousands of ongoing layoffs in the industry, not to mention the concerns around labour issues and exploitation associated with generative AI.

Since its inception, the Epic Games Store strat was to throw money at developers to secure exclusives, and burn millions to give away free games every week. This being a money sink is not surprising, but revealed today in the Epic v. Google trial was confirmation that it is indeed still not profitable. Epic VP/GM Steve Allison testified on the witness stand that focus is still on growth. Reminder that we learned during Epic v. Apple that Epic’s goal was to secure half of all PC gaming revenue.

Journey Death Stranding, but Ueda. A wonderful, melancholic little adventure reflecting on nature and hardship. Striking visuals and pleasant audio encourage an ascent through towering landscapes and mysteries. I really like this pared back, focused DON’T NOD - cool game.

After two years of research and production, Fredrik Knudsen’s ‘Down the Rabbit Hole’ examining EVE Online is here. And it’s six hours. Six hours. EVE has over 20 years of community lore spanning the rise and fall of empires, espionage, piracy and everything in between - so settle in and enjoy this monumental documentary.

The studio behind Astroneer, System Era, are joining Devolver Digital as a first-party studio. The two share a history dating back nearly a decade. Astroneer will keep evolving with a roadmap spanning 2024 updates. Read System Era’s announcement here, and watch Devolver’s video here.

Following a successful launch, Lies of P director Ji Won Choi has confirmed plans for and showcased some art from forthcoming DLC. He also mentions some balance and QOL changes, a couple of which are huge improvements. Watch the full Director’s Letter here.