Somehow, two years after it was first released, a silly little watermelon game captures the streamer zeitgeist. It’s simple but addictive, and for whatever reason is just as enjoyable to watch (or at least have on in the background) as it is to play. It’s also way cheaper than an actual watermelon, so give it a go.
A gorgeous and satisfying game, wherein - again - even just moving around feels terrific. Traversal additions are smart and fun, combat is still energetic and gratifying. The writing isn’t always great, and I wish I could speed up some sections, but overall an incredibly slick package which I honestly would have played for another coupla dozen hours.
The hint is in the name: this game (and Nintendo when they’re in this form) is indeed a wonder. Constantly surprising, funny, delightful, and endlessly creative. The best 2D Mario has been in a long time. Vibrant and refreshed, but still underpinned by decades of perfecting tight controls and a seemingly endless supply of not just ideas, but the talent to execute them. Love.
What a huge step forward since the first one! The dual world concept is fantastic and executed really well - transitioning between realities feels fresh, and exploration is way better this time. Difficulty feels a bit artificial at times and I questioned balance more than once. Combat is varied, flexible & satisfying (if a little bit floaty). Boss battles are often really artistic and often memorable. Mixed feelings linger, but it’s definitely worth a play.
Definitely a cool game - love the atmosphere, styling and general foundation. I can see this becoming something great over time, but currently the loop and endgame are a little underwhelming. Even with that though, the game is fun, fairly priced and an enjoyable little romp.
A silly but compelling gamejam entry from Mega Crit of Slay the Spire fame, Dancing Duelists is a deckbuilding autobattler with a dance-off theme. Understandably doesn’t have the same depth as StS given its jam roots, but it’s already a neat idea which proves to be fun and addictive. Absolutely worth a go.
Ahead of Alan Wake 2 releasing on October 27th, Epic Games have unveiled a clever promotional tie-in, in the form of a playable custom Fortnite island. Alan Wake: Flashback is a ‘reimagining the iconic story’, available now with island code 3426-5561-3374. We’ve seen these sort of collabs before, but this is a bit more involved, substantial and creative. Perk of a good relationship I s’pose!
Ensuring not another day goes by without games journalists googling exec headshots, long-time Bethesda SVP Head of Publishing Pete Hines has retired to ‘start an exciting new chapter’. Bethesda praised Hines’ authenticity, integrity and passion in a statement on Twitter.
It was already the best selling game of all time, but at this year’s annual Minecraft Live, it was announced that they’ve sold over 300 million copies. This puts Minecraft over 100 million ahead of the next best selling game, GTA V. Crazy.
The latest from Jeppe Carlsen, lead gameplay designer of LIMBO and INSIDE - COCOON is just as intriguing, creative and moreish. The puzzles are really nice, and all a good level of challenge. Everything else, from the visual and sound design to each little interaction wouldn’t be misplaced in a ‘Satisfying Aesthetic ASMR Compilation’ video. Really cool.