It’s a game about digging a hole. But is it merely a task, or a reflection on modern gaming - an endless pursuit of progress, framed as purpose? Is the act of digging its own reward, its own quiet compulsion? Simple, but mildly compelling.
[Early access] Great potential, but core mechanics are currently working against the experience. Parrying mostly not worth it, healing tedious, and weapon durability killing loot excitement. Needs better onboarding, difficulty scaling, and meaningful rewards. Most of all though, I don’t feel particularly connected to the original Hyper Light, whose setting and vibe were top-notch. Hoping for improvements - will keep an eye on it through EA.
A surreal mystery built on perception, memory and art, wrapped in a cryptic, looping narrative. Its design deliberately disorients, making you feel lost - both physically, within its maze-like setting, and mentally, as you untangle cryptic symbols, shifting perspectives, and hidden logic. Like a living puzzle box, every solution peels back another layer of meaning, rewarding deep engagement and lateral thinking. Very good.
A solid follow-up with a “refined” UI (which I’m still not sure whether I like) and quality-of-life “improvements” (which I didn’t really feel necessary), atop weaker storytelling and puzzle design. The mystery unfolds a bit too predictably, and some puzzles feel like busywork rather than meaningful deduction. Still enjoyable, but an unfortunate step down.
A chilling, surreal horror experience about control, routine, and survival. The eerie, industrial world traps you in an unsettling repetition exploring themes of labour and sacrifice. Short but haunting. Play blind.
Kojima has unveiled a new Death Stranding 2: On the Beach trailer at SXSW 2025, confirming a June 26 release, with early access from June 24 for deluxe buyers. The trailer is characteristically bonkers, revealing new gameplay, stunning environments, and an old friend! Can’t wait.
After nearly two years of attempts, German streamer Dinossindgeil has pulled off what some thought impossible: The God Run 3 Level 1. That already sounds impressive, but it’s worth actually breaking down what it means. He beat Demon’s Souls, Dark Souls, Dark Souls 2, Bloodborne, Dark Souls 3, Sekiro, and Elden Ring—back-to-back, at level one, without taking a single hit… An absolutely staggering achievement.
Visionary art director on Half-Life 2 and Dishonored, Viktor Antonov, has passed away at 53. Writer Marc Laidlaw posted: ”… I don’t have details. Just sadness. Brilliant and original. Made everything better.” Antonov’s work was timeless, inspired and immeasurably influential. A tremendous loss. Vale, Viktor Antonov
Elden Ring: Nightreign is set to launch on May 30. The standalone co-op iteration allows up to three players to team up as Nightfarers, each with unique abilities, to navigate a changing world filled with new enemies and bosses. Pre-orders are now available, with a Standard Edition and Deluxe Edition. Tonnes more details after Vaati, Iron Pineapple and your other favourite creators were invited to play, if you don’t mind varying levels of spoilers.
Hell is Us has a release date - September 4. It’s a third-person action-adventure set in a war-torn land plagued by supernatural threats. No maps or quest markers, just a drone and an ancient sword. Looks cool.