tldr videogame curation
melbourne, australia

Tides of Annihilation is a cinematic, narrative action-adventure with fast-paced combat, set in a modern city overrun by otherworldly forces. Summon allies and take on bosses - sweet, could be cool.

Housemarque’s next game, Saros, is coming to PS5 in 2026. A reportedly fast-paced, roguelite shooter, each death alters the world while unlocking new upgrades. While it shares Returnal’s DNA, it introduces fresh mechanics and a new setting. Looks rad.

Nintendo has finally unveiled the Nintendo Switch 2 in a brief promo, confirming rumours (leaks) of a larger, more powerful hybrid console. Set for release in 2025, it supports OG Switch games, retains detachable Joy-Cons, and includes a new Mario Kart. Pricing remains unannounced.

Genome Guardian is a roguelite turret shooter with a genetic spin. Build wild weapon combos like explosive shotguns or rapid-fire lasers as enemies evolve alongside you. Customisation is relatively deep, gameplay is frenetic, and the pacing is moreish. A creative, chaotic gem, great for quick sessions.

Bloody hell. This feels like Super Monkey Ball crashed into a kaleidoscope on acid - the form-shifting puzzles are very clever, and the visuals might melt your eyes (and brain). It’s messy, trippy, and oddly brilliant - an unforgettable sensory overload that may be the very definition of “not for everyone”.

Indiana Jones and the Great Circle captures the spirit of the franchise with gorgeous and detailed environments, solid puzzles, and engaging first-person exploration. While stealth mechanics feel a bit basic, it’s fine, and overall this is a faithful, at times thrilling tribute to the series.

Caves of Qud is a deep, richly imaginative roguelike seemingly built on the foundations of Dwarf Fortress; embracing systemic - almost unimaginable - depth, emergent storytelling, and fantastic worldbuilding. Its dense systems and open-ended design are incredible - ambition and creativity unmatched. It’s a game I deeply admire, but its steep learning curve and sheer complexity mostly keep me at arm’s length personally. I wish I had the brain for it, but for now I’ll enjoy hearing others stories that come out of it.

Talented combines roguelike action, four-lane defence and most importantly a randomly generated, absolutely massive skill tree to deliver seemingly endlessly customisable runs. Its approachable yet deep mechanics make it ideal for casual runs, and an absolute steal for its low price. Cool art and music too.

Idle Colony offers charming visuals and satisfying early progression, but its slow pacing and limited late-game content sadly hold it back. While upgrades are fun to experiment with, it lacks the depth of top idle games. Wouldn’t call it a stand-out, but a decent choice for genre fans.

A worthy sequel to the original, expanding its oppressive, atmospheric world with stunning detail. Slow, deliberate pacing rewards careful exploration and strategy. A love letter to fans of the series, blending nostalgia with modern mechanics for a deeply immersive survival shooter. Not free of jank, but if you’re up for its pacing, you’re set for dozens or even hundreds of hours of apocalyptic adventure.