tldr videogame curation
melbourne, australia

Elden Ring’s upcoming expansion, Shadow of the Erdtree, is “progressing well”, according to producer Yasuhiro Kitao. In a new interview, he hinted at ‘new battles and characters’, drawing comparisons to Bloodborne’s huge and beloved DLC. Despite no confirmed release date, FROMSOFT are assuring smooth development.

Following the announcement last month, Rockstar have confirmed the first trailer for GTA VI will release Tuesday, December 5, 9AM ET. We love announcements of announcements of announcements.

Coinciding with their Autumn Sale, the Steam Awards nominations are back, enabling players to vote for their top games in 11 categories. Getcha votes in!

Psychedelic and delightfully illustrated, Gubbins is a fresh take on the tile-based word game, straight outta Melbourne. Easy to pick up - thanks to pleasant and intuitive interactions - but hard to master once the Gubbins start coming to ruin everything. Cool game.

The seminal Half-Life turns 25 this weekend, and Valve are celebrating with a substantial update which restores launch day content, introduces fresh multiplayer maps, and provides insights into the original development team’s work. As part of the festivities, there’s also an excellent documentary produced by the Noclip production crew.

Australian game designer Luke Muscat has put out a great, 40 minute retrospective on the history and challenges of designing the mobile classic, Jetpack Joyride. His last one, ‘How I designed Fruit Ninja’, was also terrific - love hearing these stories.

Baldur’s Gate 3 and Alan Wake 2 are in the spotlight with eight nominations each for the upcoming Game Awards on December 7. Considered by some as the ‘Oscars of the gaming industry’, the ceremony promises heightened competition this year with a myriad of acclaimed releases. Be sure to getcha votes in!

gamesindustry.biz have kicked off their Australia Games Week with a great deep dive into the Australian market, its expanding audience and flourishing community of developers, and overall growth. Lots of interesting insights here, and this is part of an ongoing series of articles this week, all of which you can check out here.

Made as a response to so-called immersive sims which provide you with precisely what you need in a lock-and-key fashion to “solve” problems in just the way the game intended. Mosa Lina goes in the complete opposite direction; giving you completely random tools each time, enabling emergent and unique solutions. It’s clever, funny and rewarding. Really good.

In its 41st year, the Golden Joystick Awards returned to an in-person format in London lastnight. Larian Studios’ Baldur’s Gate 3 stole the spotlight, securing a record-breaking seven awards, notably Ultimate Game of the Year. Check out complete list of winners here.