Daniel Mullins impresses again with this LD55 Compo winner. A clever jury-packing mechanic, noir storyline, unique characters and a polished design, Voir Dire explores its potential over about 15 minutes. Definitely worth playing to the end!
After enjoying three months of almost universal acclaim, Sony - in an incomprehensibly stupid move - has decided to make PSN accounts a requirement to continue playing HELLDIVERS 2. Since the announcement, the Steam review score has tanked to Overwhelmingly Negative, the game itself is no longer purchasable in 177 countries, and Steam are allowing refunds outside of the regular playtime window. Indeed, the HELLDIVERS 2 dev team themselves are encouraging negative reviews and refunds. You have to wonder what in the world is driving this decision and their apparent commitment to it.
POOLS is an intriguing and graphically impressive walking simulator through oppressive liminal spaces, which somehow straddles both dread and relaxation with its eerie atmosphere inspired by The Backrooms. Really immersive audiovisual design trawls the depth of your imagination to conjure threats unseen, and maybe even a narrative. It’s a short and tight experience, so doesn’t outstay its welcome.
INDIKA is very clearly a game by and for people who enjoy satirical, surreal and profound arthouse cinema. Its eclectic mix of realistic 3D and pixel art 2D is underpinned and elevated by strong writing and voice acting - I was hooked from the first scene, and it even stuck the landing. The narrative is dark and compelling, the puzzles are engaging, and more than anything its thought-provoking themes and presentation make it unforgettable. I would love more games like this.
Publisher Take-Two, owner of the highest-grossing entertainment product ever (GTA V), is shutting down the award-winning studios Roll7 (Rollerdrome, OlliOlli World) and Intercept Games (Kerbal Space Program). Turns out a 9/10 on IGN, a Golden Joystick award, GDC award and BAFTA is not enough. Terrible.
For all its egregious fan-service, turns out Stellar Blade is actually pretty good. You can tell Sekiro is there in its DNA somewhere - with a mild emphasis on parries - but I wish combat was a bit less forgiving and hack-n-slashy. There are a myriad of ways to approach each encounter, which is fun but again, lightens the difficulty a fair bit. I also wish there were more varied environments, which feel a bit samey at a certain point. Overall though, fun game with great music, cool enemies, boss designs and an engaging-enough story.
[Early Access] What’s not to like? Isometric soulslike combat, an incredibly dense world packed with verticality and hidden areas, combined with randomised loot to reward exploration. Impactful sound, great music, well-written characters, lore and… some of the best art I’ve seen in a game - every frame a painting. So far, the devs are showing what good looks like for an early access title, responding to feedback and frequent patches. Love.
I was hooked on Children of the Sun after about two minutes into the demo, and the full release didn’t let go. A puzzler disguised as a shooter which seems straightforward initially, but its clever and versatile puzzle design proves remarkably addictive - especially with leaderboards. Combined with the art, sound and music, the vibes here absolutely rule. Play it.
Red Hook Studios has unveiled a new gamemode for Darkest Dungeon II, ‘Kingdoms’. Defend a kingdom, battle three new enemy factions, bolster a network of inns. Creative Director Chris Bourassa aims to merge the original’s permanence and roster management with the sequel’s traversal and combat. ‘Kingdoms’ will arrive as a free update in late 2024.
This is not a drill! The Triple-I Initiative kickstarted with a major reveal from Mega Crit - Slay the Spire 2. STS is an alltimer and genre definer, so I cannot wait. Early access starts 2025, so got a while to go yet, but wooo!