Probably justifiably copped flak because 2016 and Eternal were so strong… Combat feels looser, less refined, and the focus on the shield seemed to me to just slow things down and funnel one type of gameplay. Mech/dragon bits drag, story’s forgettable. Music’s also a step down, given the unfortunate (lack of) Mick Gordon situation. Still fun though.
Photography puzzle sequel goes (fully) 3D. Take snaps, solve quirky mysteries, and team up with new characters who tweak your camera. Looks delightful.
Manipulate dodgy charts to fudge reports and keep your job. Visual design looks great. Pocket Boss has gamified my dayjob and seems right down my alley.
Dungeon crawl by night, run your shop by day - Will returns with new gear and upgrades. Moonlighter 2 is coming late 2025.
From Heart Machine and Devolver comes a gritty action-platformer. We’d seen a bit of this before, but get a new look at the stylish mayhem of Possessor(s).
A dark, isometric metroidvania from the Guacamelee devs with shifting difficulty and full co-op. No launch date, but a demo’s planned for later in the year.
From the Abzû devs, ride a flying sword across surreal landscapes as the Wraith, resurrected to revive a vanished sea. Sword of the Sea Launches August 19.
Have been super keen on this one since its reveal. House House’s next game is a co-op stroll full of puzzles and chatter. Voice chat reacts to the environment; muffled through walls, crackly over radio. Walk, talk, solve. Coming 2026.
From the Like a Dragon devs, this 1940s-set detective brawler mixes fists with noir mystery. Typically over-the-top, stylish, and bloody. Looks fun.
Three troubled souls drop into a well in this roguelike rubberhosey fever dream. Bizarre art, stranger vibes - cool. No release date.