tldr videogame curation
melbourne, australia

Unity has scrapped its controversial Runtime Fee and is returning to a seat-based subscription model, but Unity Pro and Unity Enterprise prices will rise in January 2025. The Runtime Fee, introduced last year, faced strong backlash from developers, forcing Unity to reverse course. The new CEO, Matthew Bromberg, aims to rebuild trust by reverting to traditional pricing structures, with Unity Personal remaining free and Pro/Enterprise seeing price adjustments. Good change, but the damage may have been done.

The entire team at Annapurna Interactive, known for publishing the likes of Stray and Outer Wilds, has resigned after failing to spin off into an independent company, according to Bloomberg. Former president Nathan Gary confirmed that “all 25 members of the Annapurna Interactive team collectively resigned.” The company says existing games will continue under Annapurna.

Microsoft has laid off 650 employees of its gaming division, including Xbox staff. This follows earlier layoffs affecting 1,900 workers and the closure of several studios. Phil Spencer, Xbox chief, clarified that “no games, devices or experiences are being cancelled” in the memo, which explains the cuts are part of restructuring after the Activision Blizzard acquisition. It never ends.

Screen Australia has committed AUD $2 million to boost the local games industry. Supporting 12 in-development games and 27 emerging projects, alongside three game events, the investment aims to nurture independent creators and further the Australian gaming scene.

I fooled myself into thinking that one gets a certain amount of enjoyment ‘for free’ by virtue of being in the Star Wars universe. This has previously been true and carried me through multiple otherwise-not-amazing games. Star Wars Outlaws has proven me wrong: an uninspired, bare-minimum “open-world” experience (if you can even call it that, given how restrictive it can be)… stealth, combat, and exploration that are painfully shallow, with comically bad AI and repetitive mechanics. It has its moments of charm and “huh cool :)”, but overall a disappointment that does not live up to its potential.

Satisfactory is now at version 1.0, leaving early access after five years. The major update includes new endgame content, achievements, a story (!), player customisation options, and a million other things. Coffee Stain Studios also confirmed a console version is in development, but no release date for that yet. Check out the 1.0 launch trailer.

Another banger from Noclip: their latest doco explores the creation of Counter-Strike’s Dust2, tracing Dave Johnston’s journey from making maps as a teenager to designing one of gaming’s most iconic maps. It highlights Dust2’s evolution, cultural impact, and enduring legacy.

Black Myth: Wukong is a crazy impressive, visually stunning action RPG rooted in Chinese mythology. It’s not a soulslike, and it’s not entirely a boss-rush either. Combat is fluid, satisfying, sometimes challenging. The enemy variety is wild, and the boss designs are compelling. The narrative is engaging, the overall atmosphere and world-building are captivating. Remarkable achievement for a studios first big game.

Mika and the Witch’s Mountain feels like a love letter to Ghibli and Wind Waker, with its whimsical world, light-hearted atmosphere and gameplay. As a rookie witch, you’ll deliver packages to quirky townsfolk, zipping around on your broom through the charming art style. It’s not without flaws, but being short and sweet, they’re relatively easy to overlook. The simplicity won’t be for everyone, but if you’re up for a cosy Sunday, definitely give it a go.

Sony is pulling their new hero shooter Concord just two weeks after its release on August 23. It famously failed to gain traction, with only 660 peak players. Full refunds are being offered as developers at Firewalk Studios review the game’s future. Big oof.