Marvel’s Wolverine closed out State of Play with a brutal gameplay showcase and a “Fall 2026” release window. Liam McIntyre stars as Logan, with teases of Mystique, Omega Red and a Sentinel. Insomniac says we’ll see more in “Spring 2026”.
Nioh 3 has a new trailer and a release date: 6 Feb 2026. IGN’s preview suggests it’s shaping up to push the series further, building on what the first two games did so well. Keen.
More on ZA/UM’s Zero Parades - For Dead Spies: playing as Hershel, you’ll navigate paranoia, betrayal and failure, with new systems like dramatic encounters and “failing forward.” Launches 2026.
Housemarque opened State of Play with Saros, a new game (not a Returnal sequel) starring Rahul Kohli as Arjun Devraj on the shifting world of Carcosa. With ‘eclipse-powered’ weapons, abilities like Soltari Shield and Second Chance, and more brilliant bullet-hell, it launches 20 March 2026.
Death Stranding: Mosquito (working title) is an animated project from Hiroshi Miyamoto and Aaron Guzikowski. With a unique hand-drawn-to-digital style and Studio Easter (Dandadan) on backgrounds, it follows a new protagonist with a strange ability tied to the mosquito theme.
New details have emerged on PHYSINT, Kojima Productions’ action-espionage project for PlayStation. Still early in concept, it features a mysterious poster tagline “Here comes the feeling” and a cast including Charlee Fraser, Don Lee, and Minami Hamabe.
Kojima and Phil Spencer finally showed more of OD, a new horror starring Sophia Lillis, Udo Kier and Hunter Schafer. Kojima says it explores the “fear of the knock,” while Jordan Peele will tackle a different fear in his own OD story.
The 2025 Australia Plays study is out: nine in ten Aussie homes play games, parents say it’s not just fun but vital for learning, creativity and connection… most see gaming as a positive force in family life - a way to bond, build skills and spark imagination together. Read the full report here.
After so long, Silksong somehow feels both inevitable and unbelievable. Hornet moves like a dream, every dash and dive tight, every fight a dance that’s punishing but (mostly) fair. The world of Pharloom is staggering in scope: it just keeps expanding, full of new enemies, lavish art, secrets around every corner - all underscored by beautiful music and crisp sound design. Items and builds feel meaningful, not filler, and the variety on offer is impressive even for a game of this scale. It’s everything I hoped for: familiar yet transformed, reverent of its predecessor but confidently its own. After all the memes, the silkposts, the endless patience - Silksong was worth it. Anyone grumbling about difficulty, especially if their point of reference is Hunter’s March, might want to remember Hornet’s famous line from the first game. Loved it.
Wheel World is a stylish, vibe-first cycling adventure that feels a bit like Forza meets Sable, but definitely carves its own identity. Riding feels fantastic, the soundtrack is a jam, and - while I wouldn’t know - I imagine the bike culture jokes land with those so inclined. It’s not particularly challenging, and the second half drags a bit, but it’s addictively satisfying, and as a love letter to bikes mostly sticks the landing.