tldr videogame curation
melbourne, australia

Fish, sell, upgrade, dress-up: simple enough, but there’s a quiet charm here that’s hard to resist. Just you and a few strangers, casting lines and chatting if you feel like it - the exact right kind of lowkey. No pressure, just good vibes, plenty of fish, and maybe even a new friend.

From Tom van den Boogaart of the Sokpop Collective, masters of short but often dense indie titles, Grunn may look tailor-made for gamedev Twitter gifs, but it’s… actually good! Beneath its quirky, relaxing gardening sim veneer lies a well-designed mystery with multiple paths, secrets, and great vibes.

ODDADA is a relaxing, sandbox-style music game where you create songs using toy instruments in a whimsical, minimalist world. The experience is massively tactile, encouraging childlike play, with randomised ‘levels’ and no pressure of time limits. Obviously not for everyone, but very neat.

In Egg Squeeze, one embarks on a journey that mirrors the human condition. Balancing fragility and strength, desire and restraint. The egg, a symbol of potential, demands our patience, our steady hand. Yet, in the moment of release, we confront our own mortality. It is not merely a game; it is a dialogue between player and object, an inquiry into control, vulnerability, and the very nature of existence. Each squeeze, an act of trust. Each fracture, a reflection of our inherent limitations. Memento mori. Egg.

I recently revisited N++, and it’s still awesome. Truly an OG, its fast-paced, minimalist platforming with smooth controls and addictive, challenging levels require precision and foster mastery. Its sleek, uncompromising design, tight gameplay and community focus make for an all-time classic.

Bungie Creative Studios is moving to PlayStation Studios to support Sony’s live service games while continuing work on Destiny and Marathon. The transition follows layoffs at Bungie and integrates the team’s expertise into PlayStation, helping accelerate development of future live service titles.

Subnautica 2 has been announced and is set to enter early access in 2025. It introduces genetic modification for players to adapt alien DNA, new environments and creatures. This time around it’ll have 4-player online co-op, a feature which was cut from the original game. Check out the teaser.

Remedy Entertainment has announced FBC: Firebreak, a 3-player co-op FPS, coming in 2025. Set in the Federal Bureau of Control, players fight off a supernatural siege. Unexpected, but looks cool.

Destiny: Rising has been officially announced. A free-to-play mobile RPG shooter, is set in the Destiny universe. Developed by NetEase Games, the creators of Diablo Immortal, with Bungie overseeing, it launches its closed alpha on November 1. Expect campaign missions, multiplayer modes, and both old and new characters in an alternate post-Dark Age timeline. Feels like a bit of an oof.

Multiple new studios featuring former Disco Elysium devs and ZA/UM staff have been announced in quick succession. First came Longdue, with their “psychogeography RPG,” followed by Dark Math’s XXX Nightshift. The latest is SUMMER ETERNAL, describing themselves as an “art collective/RPG studio” with a socialist co-op org. structure. Notably though, Robert Kurvitz and Aleksander Rostov are absent from all projects, so it’s hard to know how much Disco magic will be in any of these.