Following the first game’s evocative Icelandic landscapes, Death Stranding 2: On The Beach looks to be heading to Australia! No spoilers here, but others’ early previews speak of a bold, surreal take on our backyard, language and uniquely local items - maybe Sam can hook up some nbn Fibre on his way. Can’t wait!
A serene and visually stunning photography sim offering exploration and artistry in equal measure. Photo-realistic worlds, authentic camera controls, and contemplative soundscapes capture the beauty of nature and feel of real photography. Occasional bugs and performance dips, but still a unique, soothing experience worth trying if the premise is at all your thing.
Rockstar have dropped a second GTA VI trailer, teasing more chaos in modern-day Vice City with duo Jason and Lucia. It’s our first new look in over a year, with the game set to launch May 26, 2026. They’ve also launched a website with a deeper look into some of the characters and locations. Can’t wait!
Analyst mauronl has shared Devolver Digital’s 2024 investor highlights, revealing lifetime revenue of their top ten major IPs. Aussie-made Cult of the Lamb leads the bunch with over $US90M! Devolver now plans to double down on hit IPs with sequels, DLC, and definitive editions, while shifting to smaller third-party budgets and developing for Switch 2 after strong success on the original.
I cannot overstate how much I love Blue Prince. It’s an absolute masterclass in design, and oozes thoughtful passion. Every mechanic interlocks with intent, it rewards curiosity without ever hand-holding, exquisitely links story and gameplay, and its puzzles are a seemingly endless cascade of satisfying eureka moments. Smart, stylish, deep - Blue Prince instantly joins the ranks of the best puzzle games of all-time. Go in blind, bring a notebook.
I’ll say it: it’s not bad. Shadows won’t win any gamedesign awards, but it’s fun. Looks gorgeous and actually tries a couple of bold things (for Ubisoft standards), but gets lost in its own systems and identity at times. Feels like a noble swing at evolving the series, but ends up more empty than inspired - it’s impossible to ignore how far behind this type of design is. Still, there’s fun to be had, beautiful visuals to behold, and I respect the effort.
inZOI captures the spark The Sims lost - freeform, funny, and full of promise. Stunning character creation, but once you’re in the world, it feels a little hollow. So far a solid foundation with huge potential, just needs more life behind the beauty.
I love everything about KCD2. It’s a rich, grounded RPG that pulls you right in with incredible worldbuilding, smart writing, and deeply satisfying systems. At every turn, you can sense it’s something made with genuine passion, not boardroom metrics. It won’t be for everyone - I’m not sure it’s even for me - but for what it’s trying to do, it’s perfect.
A wonderful addition to the deduction genre. Roottrees channels the spirit of Obra Dinn through a unique, research-heavy lens. Immersive, intricate, and deeply rewarding - few games so elegantly reward attention to detail. Must play for fans of the genre.
Bungie’s long-awaited Marathon reveal has taken place, giving us the first real look at gameplay. It’s a crucial moment for both Bungie and Sony’s live-service plans, with Destiny 2 scaling back, all eyes are on Marathon to deliver. There was the gameplay trailer, a gameplay overview, some gameplay and vox pops from creators invited to play and finally a (pretty incredible) cinematic. The art direction is 10/10, and I’m optimistic about the prospect of an extraction shooter that matches my sweet-spot of complexity, but we’ll see!