Analyst mauronl has shared Devolver Digital’s 2024 investor highlights, revealing lifetime revenue of their top ten major IPs. Aussie-made Cult of the Lamb leads the bunch with over $US90M! Devolver now plans to double down on hit IPs with sequels, DLC, and definitive editions, while shifting to smaller third-party budgets and developing for Switch 2 after strong success on the original.
I cannot overstate how much I love Blue Prince. It’s an absolute masterclass in design, and oozes thoughtful passion. Every mechanic interlocks with intent, it rewards curiosity without ever hand-holding, exquisitely links story and gameplay, and its puzzles are a seemingly endless cascade of satisfying eureka moments. Smart, stylish, deep - Blue Prince instantly joins the ranks of the best puzzle games of all-time. Go in blind, bring a notebook.
I’ll say it: it’s not bad. Shadows won’t win any gamedesign awards, but it’s fun. Looks gorgeous and actually tries a couple of bold things (for Ubisoft standards), but gets lost in its own systems and identity at times. Feels like a noble swing at evolving the series, but ends up more empty than inspired - it’s impossible to ignore how far behind this type of design is. Still, there’s fun to be had, beautiful visuals to behold, and I respect the effort.
inZOI captures the spark The Sims lost - freeform, funny, and full of promise. Stunning character creation, but once you’re in the world, it feels a little hollow. So far a solid foundation with huge potential, just needs more life behind the beauty.
I love everything about KCD2. It’s a rich, grounded RPG that pulls you right in with incredible worldbuilding, smart writing, and deeply satisfying systems. At every turn, you can sense it’s something made with genuine passion, not boardroom metrics. It won’t be for everyone - I’m not sure it’s even for me - but for what it’s trying to do, it’s perfect.
A wonderful addition to the deduction genre. Roottrees channels the spirit of Obra Dinn through a unique, research-heavy lens. Immersive, intricate, and deeply rewarding - few games so elegantly reward attention to detail. Must play for fans of the genre.
Bungie’s long-awaited Marathon reveal has taken place, giving us the first real look at gameplay. It’s a crucial moment for both Bungie and Sony’s live-service plans, with Destiny 2 scaling back, all eyes are on Marathon to deliver. There was the gameplay trailer, a gameplay overview, some gameplay and vox pops from creators invited to play and finally a (pretty incredible) cinematic. The art direction is 10/10, and I’m optimistic about the prospect of an extraction shooter that matches my sweet-spot of complexity, but we’ll see!
Team Cherry are alive, and have confirmed Silksong’s finally landing in 2025 - quietly teased in a Switch 2 montage. After years of radio silence, fan theories, and tiny updates (like a 2025 copyright change), the long-awaited sequel is real. Let’s. Go.
Was not expecting this… a new FromSoft, exclusive to Switch 2. The Duskbloods is a PvPvE game where players compete against each other and NPC enemies to secure the “First Blood.” Set in a gothic, vampiric world with a Victorian aesthetic (seems familiar!), gameplay supports up to eight players and dynamic (seemingly Night Reign esque) combat. Releases 2026 - guess I’m getting a Switch 2!
The latest Nintendo Direct has revealed or confirmed all the final details of their new console, including a release date: June 5. The screen is a 1080p LCD with HDR and ‘up to’ 120fps - will allow 4K when docked. 256GB of storage. The new Pro Controller has a headphone jack, two programmable buttons, and the new C button used for “GameChat”.