tldr videogame curation
melbourne, australia

Team Cherry are alive, and have confirmed Silksong’s finally landing in 2025 - quietly teased in a Switch 2 montage. After years of radio silence, fan theories, and tiny updates (like a 2025 copyright change), the long-awaited sequel is real. Let’s. Go.

Was not expecting this… a new FromSoft, exclusive to Switch 2. The Duskbloods is a PvPvE game where players compete against each other and NPC enemies to secure the “First Blood.” Set in a gothic, vampiric world with a Victorian aesthetic (seems familiar!), gameplay supports up to eight players and dynamic (seemingly Night Reign esque) combat. Releases 2026 - guess I’m getting a Switch 2!

The latest Nintendo Direct has revealed or confirmed all the final details of their new console, including a release date: June 5. The screen is a 1080p LCD with HDR and ‘up to’ 120fps - will allow 4K when docked. 256GB of storage. The new Pro Controller has a headphone jack, two programmable buttons, and the new C button used for “GameChat”.

Utter chaos in the best way. An absolute fever dream of retro vibes, unhinged builds, and a ball named Nubby that makes numbers explode until the game crashes. It’s five bucks and way more fun than it really should be. If you need a quick dopamine hit, just get it.

A fresh twist on autobattlers, The Bazaar was described by its ex-Hearthstone-pro creator Reynad as “multiplayer Slay the Spire”. Roguelike runs are PvE and async PvP, letting you pause, pivot, and plan without the usual pressure. Deep, fresh, and very addictive - despite not being officially released yet, it’s already a standout.

The new one from Leslie Benzies (ex-Rockstar lead behind GTA V and Red Dead), developed by Build A Rocket Boy and published by IOI Partners, has a story trailer. The action-thriller MindsEye, revealed during PlayStation’s State of Play is confirmed to be launching June 10. Looks exciting!

My search for a monster-hunting game I actually enjoy, regrettably, continues. Clearly, plenty of people love the heavy, sluggish movement and combat - some might even like the characters and story. But for me, everything is just too hard in all the wrong ways. The difficulty itself is fine, but every action feels like wading through mud: the sheer effort required to do anything - progress quests, rush through lifeless dialogue, and of course the combat - are just draining, not engaging. And, like always with this franchise, hunting feels more like an endurance test than an actual thrill.

Die in the Dungeon is a fresh roguelike deckbuilder that trades cards for dice, aiming to combine strengths of strategy with unpredictability of randomness. The charming art and unique mechanics make for a compelling experience, but early-game monotony and balance issues hold it back a bit. Runs are looong too, so you gotta be up for that. Lots of potential, though, and absolutely worth playing.

It’s a game about digging a hole. But is it merely a task, or a reflection on modern gaming - an endless pursuit of progress, framed as purpose? Is the act of digging its own reward, its own quiet compulsion? Simple, but mildly compelling.

[Early access] Great potential, but core mechanics are currently working against the experience. Parrying mostly not worth it, healing tedious, and weapon durability killing loot excitement. Needs better onboarding, difficulty scaling, and meaningful rewards. Most of all though, I don’t feel particularly connected to the original Hyper Light, whose setting and vibe were top-notch. Hoping for improvements - will keep an eye on it through EA.